Coup
In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area. Each player starts the game with two coins and two influence – the fifteen card deck consists of three copies of five different characters, each with a distinct set of powers. On your turn, you may chose one of the character actions whether or not you have that card as an influence. That character’s action automatically succeeds unless an opponent challenges you - if you are bluffing you must turn over and reveal one influence and lose that card for the rest of the game. If you were truthful the challenger loses an influence instead. When a player has lost all their influence and both their cards are face up in front of them, they are immediately out of the game. The game ends when there is only one player left - will it be you?
In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area. Each player starts the game with two coins and two influence – the fifteen card deck consists of three copies of five different characters, each with a distinct set of powers. On your turn, you may chose one of the character actions whether or not you have that card as an influence. That character’s action automatically succeeds unless an opponent challenges you - if you are bluffing you must turn over and reveal one influence and lose that card for the rest of the game. If you were truthful the challenger loses an influence instead. When a player has lost all their influence and both their cards are face up in front of them, they are immediately out of the game. The game ends when there is only one player left - will it be you?
In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area. Each player starts the game with two coins and two influence – the fifteen card deck consists of three copies of five different characters, each with a distinct set of powers. On your turn, you may chose one of the character actions whether or not you have that card as an influence. That character’s action automatically succeeds unless an opponent challenges you - if you are bluffing you must turn over and reveal one influence and lose that card for the rest of the game. If you were truthful the challenger loses an influence instead. When a player has lost all their influence and both their cards are face up in front of them, they are immediately out of the game. The game ends when there is only one player left - will it be you?